gertracker.blogg.se

Oculus go android studio plugins
Oculus go android studio plugins





Use the UnderlayBrowserDemo scene to render over the browser view. Thanks to sienori you can have multiple windows now, just duplicate the webview panel and fix the UI connections (on the BrowserView component and the UI components themselves). The demo and plugin are kind of hard-wired for these two special tabs atm though the wires are not very hard. You can switch between youtube and browser sessions which are essentially tabs in a browser. The demo supports two 'tabs' at the moment, also known as sessions in GeckoView lingo. If you want to input text, connect your Oculus via usb and use the command: adb shell input text 'yourtexthere' Open the Overlay or Underlay BrowserDemo and use your head to aim and the controller's thumbpad to click. Note: I don't really work in VR at the moment so contributers are welcome and needed. It should work on any android device with the Oculus SDK, though you'll have to adapt/add in the Unity input module to support your device. The demo project does not work with controller buttons other than the thumbpad, i.e. It's adapted from Eyeflite's hands-free browser and you'll find lots of API calls intended for hands-free use. This is a fully functioning Android plugin in-game 3D web browser based on the GeckoView browser engine from Mozilla and works on the Oculus Go and Quest.







Oculus go android studio plugins